#ifndef BOSS_BULLET_H
#define BOSS_BULLET_H
#include<QPixmap>

class Boss_Bullet
{
public:
    Boss_Bullet();

    //更新boss机子弹
    void update_boss_Position();

public:
    //boss子弹对象资源
    QPixmap m_boss_Bullet;

    //boss子弹坐标
    int m_boss_X;
    int m_boss_Y;

    //子弹移动速度
    int m_boss_Speed;

    //boss子弹是否闲置
    bool m_boss_Free;

    //boss子弹矩形边框
    QRect m_boss_Rect;
};

#endif // BOSS_BULLET_H
